
VR Highfive
Hayabusa Hikotai
85
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Posted - 2012.12.26 23:32:00 -
[1] - Quote
I hope to get some experience in this ship soon. I agree it seems, on paper at least, a ship that is a useful asset to any gang for 1/4 of the price of an Arbitrator.
I agree as well that is it a bit slow especially considering how fast cruisers are nowadays.
This would be my consideration for an anti frig or destroyer setup;
[Dragoon, AT] Damage Control II Adaptive Nano Plating II 400mm Reinforced Rolled Tungsten Plates I Drone Damage Amplifier II
Limited 1MN Microwarpdrive I J5b Phased Prototype Warp Scrambler I
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Rocket Launcher II, Caldari Navy Mjolnir Rocket 125mm Gatling AutoCannon II, Republic Fleet EMP S 125mm Gatling AutoCannon II, Republic Fleet EMP S 125mm Gatling AutoCannon II, Republic Fleet EMP S
Small Semiconductor Memory Cell I Small Semiconductor Memory Cell I Small Semiconductor Memory Cell I
Hobgoblin II x5 Hornet EC-300 x5 Warrior II x5
270DPS (no overheat), 9.5k tank, 1430m/s (no overheat). Cap-stable with 1 neut running and 2 min with both.This mean that you can keep neuting your opponent while keeping your own cap. I would consider swapping a rig for a Aux. Thruster rig giving it 100m/s more and loosing cap stability with 1 neut. But again, I still would need to try it in the wild.
Neuts are deadly but they take time to take effect. The disadvantage of the Dragoon is that it has no bonus to energy transfer amount like the Sentinel, Pilgrim and the Curse. This transfer amount bonus makes these ships very deadly because they make a neut much more effective. In other words; it takes less time to cap out and disable your opponent.
So I am not sure if the Dragoon will be effective enough. You can start earlier with neuting due to the range bonus but due to the slow speed kiting doesn't seem like an option. The question is then, can you cap them out quick enough to survive or make a difference in a fight? I am very curious about this.
High5
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